Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QdXDL-EiysM-ikZGJ-AMrh4-zpe8E | 14/14/7 | 67.5 | 0.99 | 2026-07-04 21:21:20 · 37m 22s | |
| CSGO-rh6Xm-JLBPZ-S4Eik-YOh8r-Q4zAC | 18/16/7 | 85.0 | 1.17 | 2026-07-02 18:35:39 · 41m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.