Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dOaoZ-6u4KD-bjFDb-SKVzi-LXpRP | 10/14/2 | 75.9 | 0.86 | 2026-07-03 05:14:08 · 25m 14s | |
| CSGO-mTJrr-CfYEn-hXuZ7-m2B6c-RtTGQ | 20/16/5 | 93.4 | 1.38 | 2026-06-27 20:08:58 · 31m 35s | |
| CSGO-fvDir-iyOZT-BvUWU-MpZLH-jcy6A | 13/7/5 | 95.7 | 1.53 | 2026-06-26 18:15:34 · 20m 21s | |
| CSGO-8NntJ-MQ2Ck-YpD45-coWFF-8J5RG | 22/13/9 | 128.2 | 1.72 | 2026-06-26 14:50:28 · 31m 54s | |
| CSGO-Goi2T-aiEUd-ZUdbW-68HtV-nuGvM | 23/24/5 | 91.1 | 1.17 | 2026-06-23 17:00:06 · 46m 5s | |
| CSGO-kNAoM-9UYid-tbote-WbmUO-mvMpP | 13/11/3 | 98.9 | 1.37 | 2026-06-22 20:03:54 · 23m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.