Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vKe7n-Co78S-tQyUF-RGzDG-U9JjC | 22/17/8 | 116.8 | 1.58 | 2026-07-02 13:37:48 · 28m 30s | |
| CSGO-KnCwF-oMGQO-xUDfP-L76Rf-pXNtQ | 18/12/5 | 78.6 | 1.28 | 2026-06-27 20:56:04 · 33m 14s | |
| CSGO-rZuV5-anbtx-K8ntx-HSuMs-yN9SA | 13/16/3 | 60.8 | 0.96 | 2026-06-11 19:56:18 · 33m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.