Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8FFx6-eJ2Ku-UTDVr-3OiEc-B6LHA | 15/4/5 | 110.1 | 1.95 | 2026-07-02 16:03:54 · 20m 35s | |
| CSGO-zdhhe-eO4u9-pMn7b-tT67F-k8tCQ | 10/7/3 | 70.3 | 1.23 | 2026-06-30 17:32:16 · 19m 4s | |
| CSGO-OA7OA-y62mT-kpNHu-4tkXS-TbCRE | 14/13/5 | 75.3 | 1.16 | 2026-06-28 13:09:57 · 29m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.