Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-w2DaU-WBFL9-rFGwo-FS4vv-7BLwF | 4/3/1 | 145.8 | 1.75 | 2026-07-02 19:48:00 | |
| CSGO-o9k3K-Gq73e-6vYLu-3yfjt-JfX2Q | 14/10/2 | 63.7 | 1.13 | 2026-06-30 13:13:52 · 30m 13s | |
| CSGO-RopBj-q89xT-7XyOi-mV3TE-zn33L | 9/18/3 | 42.1 | 0.50 | 2026-06-28 19:38:18 · 36m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.