Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-brJMz-aUm7n-uQKbn-rvzbS-2vDuA | 6/17/4 | 52.8 | 0.57 | 2026-07-07 21:29:24 · 30m 37s | |
| CSGO-uZeXU-5ah7P-7home-nD6H7-xU7CH | 6/18/6 | 45.2 | 0.35 | 2026-06-29 21:22:19 · 25m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.