Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GNica-P93rw-CxqAF-DRJzY-RvNUD | 20/17/4 | 84.7 | 1.27 | 2026-07-05 21:43:49 · 38m 40s | |
| CSGO-se3ky-bzFEw-a5hJn-SdYC5-cpxMM | 19/21/10 | 69.5 | 1.00 | 2026-06-30 21:57:26 · 61m 29s | |
| CSGO-QHk6U-aorVv-QUM6e-sHLz2-sq2AC | 22/18/8 | 105.6 | 1.43 | 2026-06-30 21:13:48 · 34m 29s | |
| CSGO-snPDd-hMhi2-G3oZC-EMOZT-uQJLH | 26/12/5 | 130.9 | 1.97 | 2026-06-30 19:00:54 · 37m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.