Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cCUks-TArwN-Y2sXO-MezFA-QUeZH | 19/18/7 | 87.2 | 1.24 | 2026-07-05 22:34:08 · 32m 46s | |
| CSGO-ji2zT-mn3cM-tYU3n-ONOKj-SsONN | 34/21/13 | 124.2 | 1.69 | 2026-07-05 20:53:46 · 45m 13s | |
| CSGO-NENcZ-JMr6a-OFxhX-Eepsh-3ErmJ | 9/17/6 | 65.1 | 0.75 | 2026-06-25 14:25:21 · 32m 53s | |
| CSGO-mq7Gb-JTqWr-Tv4y6-XEHEm-7NKDR | 9/17/5 | 77.3 | 0.69 | 2026-06-25 13:41:25 · 27m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.