Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4Q76V-mN4DC-nq2Rz-R7hWK-mS5KQ | 14/13/3 | 81.9 | 1.07 | 2026-07-05 19:00:13 · 32m 34s | |
| CSGO-fGv87-D3vpk-3V9p8-C5yEA-Q9jbN | 16/20/7 | 54.9 | 0.95 | 2026-07-02 12:14:24 · 43m 34s | |
| CSGO-CVKd6-Wd7fr-Tf4UX-vLkGo-yiOUD | 5/16/1 | 35.8 | 0.19 | 2026-06-22 21:34:49 · 27m 56s | |
| CSGO-ZLHJk-X5kf2-vYMPW-KzWp4-hUoEM | 20/15/4 | 104.8 | 1.30 | 2026-06-19 21:12:42 · 32m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.