Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-thqyN-entnE-Z5kbh-MRDNo-6CQqJ | 15/13/10 | 89.6 | 1.19 | 2026-06-30 17:29:00 · 34m 58s | |
| CSGO-8k7tX-n9QNy-SayAG-qqL9E-bTsdA | 12/9/3 | 56.7 | 1.08 | 2026-06-26 22:01:24 · 28m 27s | |
| CSGO-VFkiY-vzvy9-FhvWz-zpkC2-RBUWJ | 18/21/3 | 55.3 | 0.91 | 2026-06-21 21:37:08 · 62m 13s | |
| CSGO-tU9CU-mYSkS-km6eD-6MJXR-mG64E | 17/18/1 | 74.0 | 1.10 | 2026-06-21 20:51:16 · 42m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.