Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NrXuD-GafyJ-oxPKJ-oBvLn-M4R4M | 13/16/2 | 68.6 | 0.89 | 2026-07-03 18:52:47 · 24m 23s | |
| CSGO-BjYSZ-ZxoTp-xTsjp-RTppv-7BLwF | 15/4/4 | 105.3 | 1.88 | 2026-06-30 07:25:12 · 20m 58s | |
| CSGO-Nruto-Qod5n-HX6qH-4wGvi-kOijD | 14/14/4 | 116.1 | 1.11 | 2026-06-30 06:51:44 · 23m 45s | |
| CSGO-ViWHV-tKoTi-W9iUr-nBfjJ-CSWsO | 20/19/6 | 104.1 | 1.20 | 2026-06-16 10:12:26 · 44m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.