Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aEcvD-cZcEw-mq9Bo-LFazf-G6LHA | 17/17/3 | 82.4 | 1.13 | 2026-07-05 22:58:55 · 35m 23s | |
| CSGO-cO8Y5-FjbVc-SrTFe-LvY4f-t5cVG | 29/16/7 | 149.0 | 1.92 | 2026-07-01 16:43:45 · 32m 17s | |
| CSGO-oxLGL-UNm4C-fwHZh-mGF4o-3De4D | 16/16/6 | 85.3 | 1.14 | 2026-06-14 21:19:45 · 31m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.