Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OefSV-NsEw7-9uTnQ-RRYGv-EWtrD | 14/18/1 | 58.7 | 0.72 | 2026-06-26 21:02:14 · 35m 29s | |
| CSGO-rNe7n-QVwMu-GBJKy-h2Pk8-moi9Q | 5/13/4 | 48.1 | 0.52 | 2026-06-26 20:32:34 · 25m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.