Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LVHva-CY4Lo-bMcYi-8bqNz-ZfwoO | 14/17/6 | 81.4 | 1.05 | 2026-07-03 14:40:19 · 34m 32s | |
| CSGO-wKYHD-XejKv-2Yy4i-RYJ5u-YBLDR | 8/14/6 | 58.6 | 0.80 | 2026-07-02 11:40:00 · 36m 3s | |
| CSGO-aTKO4-o2G3u-6qiLZ-wRani-OO2xK | 8/19/4 | 41.5 | 0.45 | 2026-06-19 16:08:08 · 38m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.