Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FLSto-ezopP-LBPAu-mWYvV-MvNUD | 20/15/6 | 102.9 | 1.44 | 2026-07-05 09:42:08 · 37m 32s | |
| CSGO-7pTbt-cieSy-nOmuX-yyx9c-otB3J | 10/18/7 | 65.0 | 0.80 | 2026-07-02 19:02:58 · 36m 3s | |
| CSGO-o8Lz9-vRqDR-WzH9x-zvsYz-9VatH | 18/24/8 | 80.5 | 0.90 | 2026-06-30 14:53:37 · 50m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.