Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dkDNs-FbyJB-5FTCc-ixPye-tOeFO | 17/17/3 | 85.5 | 1.22 | 2026-07-01 19:38:24 · 28m 4s | |
| CSGO-ZkNLp-wB9Lk-f7h5M-kErqP-ASfCG | 23/20/3 | 71.6 | 1.10 | 2026-06-18 21:16:59 · 48m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.