Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eeiX4-XwQMj-GbvNf-QsNur-724BO | 25/16/3 | 83.9 | 1.56 | 2026-07-05 13:19:20 · 42m 36s | |
| CSGO-oSJab-ju6BP-bBeJz-DsQuH-qJNfN | 20/14/5 | 88.6 | 1.32 | 2026-06-26 21:09:25 · 35m 52s | |
| CSGO-er55t-Sq8qQ-va92i-pwCsR-r7oJN | 13/17/3 | 66.9 | 0.71 | 2026-06-26 20:22:13 · 39m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.