Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-U7YEs-jbvWR-6uyk2-d3JaM-MJpEM | 15/12/2 | 70.0 | 1.17 | 2026-07-04 12:38:15 · 31m 52s | |
| CSGO-mMdQd-8bPaR-SwnDV-Tj85V-7Qh8E | 21/13/4 | 92.6 | 1.45 | 2026-06-26 19:41:40 · 36m 4s | |
| CSGO-yZh93-OFxQi-T6icE-UAy7W-462NF | 14/14/2 | 76.3 | 1.02 | 2026-06-26 09:38:35 · 38m 45s | |
| CSGO-PaKoc-Z8c3o-mxMZx-Nv6QW-kvbxJ | 14/16/2 | 56.3 | 0.94 | 2026-06-22 18:51:41 · 33m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.