Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bZiiT-SoqYa-7yEcC-vJTTm-GOBJC | 9/16/3 | 64.6 | 0.69 | 2026-07-05 10:15:14 · 30m 21s | |
| CSGO-PWoNq-hOdPW-yDVtK-QBwj5-tzioE | 11/4/1 | 72.3 | 1.52 | 2026-07-04 19:59:45 · 20m 12s | |
| CSGO-8QuYh-hnEYP-MEXDK-z4atE-8oZEC | 15/19/7 | 79.2 | 0.86 | 2026-06-16 18:57:39 · 29m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.