Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FtQfC-WBoUP-yRQOd-w64JT-B7r4N | 28/15/4 | 122.0 | 1.68 | 2026-07-05 20:53:39 · 37m 36s | |
| CSGO-ki8AJ-L9TBp-nN5ju-qCaB9-TAqVQ | 17/10/6 | 90.6 | 1.40 | 2026-07-04 17:41:19 · 30m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.