Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TTWps-bRoCC-cbzPD-MW3dP-ZR9jE | 14/16/3 | 59.9 | 1.06 | 2026-07-06 00:11:12 · 35m 14s | |
| CSGO-vk4BD-v38M9-Th5Dq-QRCiW-kvbxJ | 13/17/9 | 60.7 | 0.93 | 2026-07-04 22:43:09 · 34m 28s | |
| CSGO-QEu4Y-d5PWz-yNiUF-36FzH-vSvPB | 19/13/6 | 93.1 | 1.40 | 2026-07-04 18:03:00 · 34m 53s | |
| CSGO-SfuMW-sNaK4-JLzLn-haSmT-n6iPK | 16/10/7 | 95.9 | 1.55 | 2026-07-04 00:06:44 · 28m 33s | |
| CSGO-m6fuC-YwseV-TnmkV-YXXDL-wS3ED | 13/16/6 | 84.8 | 1.05 | 2026-06-30 18:57:04 · 30m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.