Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GBrME-MAJFo-XUMZB-t9hpk-7iEBM | 5/15/1 | 24.4 | 0.19 | 2026-07-06 18:09:43 · 26m 46s | |
| CSGO-wZJQ2-X6uWM-wC8EP-tx4Kq-YsUCP | 13/18/4 | 82.1 | 0.84 | 2026-07-06 17:33:03 · 33m 36s | |
| CSGO-bcmRO-MW2Pn-ZKNQW-BDTfJ-2JedJ | 15/20/5 | 75.3 | 1.03 | 2026-07-02 17:45:59 · 34m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.