Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Vu8r7-QiZV9-FphsP-TYXrh-9YKsE | 14/13/1 | 81.1 | 1.16 | 2026-07-03 10:14:45 · 20m 57s | |
| CSGO-2opbk-dj7SG-fuTWw-kMLmt-JfX2Q | 26/23/8 | 87.5 | 1.17 | 2026-07-02 11:01:44 · 52m 0s | |
| CSGO-My4Oc-aZSqO-G3TBm-sAeBX-YvDBM | 20/9/4 | 122.4 | 1.81 | 2026-06-27 15:17:35 · 23m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.