Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hq86W-H65CN-UAsM9-xpnBy-jVMQC | 12/16/3 | 64.3 | 0.76 | 2026-06-24 04:34:34 · 29m 47s | |
| CSGO-hhj3X-zBmiB-5qhwj-fiRHz-YV4RG | 2/6/1 | 12.2 | 0.56 | 2026-06-21 16:09:22 · 24m 38s | |
| CSGO-X3wEH-mwsLb-mc6pY-M5R3B-feQ3A | 23/15/7 | 102.3 | 1.56 | 2026-06-20 16:35:47 · 36m 32s | |
| CSGO-kRhX4-yyOCH-6HFWm-FSRLb-YPVeL | 13/20/6 | 66.5 | 0.83 | 2026-06-19 16:58:16 · 36m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.