Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6RGrv-kYZTV-s43qW-FqK8H-Kn6nM | 13/9/5 | 104.6 | 1.57 | 2026-07-05 12:24:28 · 17m 13s | |
| CSGO-hr8xe-68iqv-5atJx-qaJKx-bMFyB | 14/20/6 | 68.7 | 0.90 | 2026-06-29 21:49:42 · 28m 2s | |
| CSGO-PcHEL-xskeH-wkjxJ-LsOZO-xvkbN | cs_italy |
1/9/2 | 15.4 | 0.10 | 2026-06-29 21:24:36 · 16m 12s |
| CSGO-h8rDV-6oydz-dRMQ8-HsbN3-Z2e4D | 15/19/7 | 72.7 | 0.92 | 2026-06-29 20:41:35 · 30m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.