Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vV5fA-cxSKy-ESaKq-zT353-Sf78F | 17/5/6 | 133.4 | 2.07 | 2026-07-02 02:21:21 · 20m 40s | |
| CSGO-mHO6G-B3aDe-7k7p7-bTWsi-6tZpG | 13/14/2 | 77.4 | 1.06 | 2026-07-01 20:43:03 · 35m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.