Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tBrtH-j55cE-5O8Q4-OZ6yE-pdBpF | 8/15/3 | 36.6 | 0.59 | 2026-07-04 18:37:43 · 33m 36s | |
| CSGO-rBiEL-yXinA-AnWHa-5BsW9-tdTnB | 13/14/4 | 67.0 | 0.96 | 2026-06-18 19:17:42 · 38m 43s | |
| CSGO-yczME-LnJ83-XYa5n-bTCea-vZeuB | 22/11/2 | 94.0 | 1.61 | 2026-06-17 20:45:28 · 36m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.