Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vsoZz-wawns-nFJKa-ZBm2V-EaoYF | 21/21/6 | 86.4 | 0.98 | 2026-07-03 05:39:15 · 41m 12s | |
| CSGO-jEjNo-jnCHe-F5Of9-Vf8OG-bTsdA | 12/12/3 | 56.5 | 0.97 | 2026-06-29 14:57:22 · 29m 16s | |
| CSGO-uMveO-YZOrA-fO4BQ-7PEqB-NAzpH | 19/20/4 | 86.3 | 1.08 | 2026-06-28 13:09:23 · 40m 57s | |
| CSGO-46p5Q-CdxLz-F7hZW-ckOLq-8sakF | 20/20/9 | 107.7 | 1.27 | 2026-06-10 17:08:49 · 31m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.