Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fGkKp-yXy8y-RnuU3-eMo6P-e7PVP | 7/15/4 | 64.3 | 0.65 | 2026-07-02 16:49:15 · 20m 48s | |
| CSGO-xFnBT-WaGfw-PuBB9-yaebN-cHLHA | 13/18/7 | 79.0 | 1.02 | 2026-07-01 11:56:04 · 34m 20s | |
| CSGO-zPoib-Seza6-Ktxh5-UvzFx-F3VTB | 13/17/7 | 77.1 | 0.97 | 2026-06-29 21:50:05 · 33m 5s | |
| CSGO-XQLfx-baVuu-wzxKf-Y4vVk-MPN2G | 11/16/3 | 46.0 | 0.65 | 2026-06-29 21:09:49 · 32m 29s | |
| CSGO-MvNcP-4ytzq-QPvDv-GPWUe-W5vjN | 15/16/6 | 63.5 | 1.02 | 2026-06-25 20:58:13 · 36m 15s | |
| CSGO-pF5kf-x8cwC-PbiSX-fTjiO-ab37M | 13/12/3 | 70.5 | 1.06 | 2026-06-22 12:38:49 · 35m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.