Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ixcjR-VQfy3-ksECw-FatSZ-wZ7nM | 20/21/4 | 82.1 | 1.17 | 2026-07-04 19:01:27 · 37m 50s | |
| CSGO-unSMs-6csJT-c9Liz-L79oB-wTY2Q | 2/13/3 | 25.9 | 0.11 | 2026-07-02 18:13:53 | |
| CSGO-Gi6e3-KnF2T-K2r7t-GMFC4-ZAFKO | 11/18/4 | 61.3 | 0.81 | 2026-06-22 18:34:36 · 29m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.