Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ixcjR-VQfy3-ksECw-FatSZ-wZ7nM | 18/17/6 | 90.9 | 1.10 | 2026-07-04 19:01:27 · 37m 50s | |
| CSGO-ZEEeE-4aQnW-QK7Xf-nC8fj-APxDK | 22/20/6 | 87.2 | 1.23 | 2026-07-03 12:46:03 · 43m 53s | |
| CSGO-iYQrd-Vm6L6-nf8rq-QytU7-hpWTB | 17/12/2 | 77.8 | 1.19 | 2026-07-02 10:57:20 · 36m 43s | |
| CSGO-2uZ8D-m8UUY-W3Ktw-T7Lj5-pVMQC | 10/14/5 | 81.9 | 0.83 | 2026-06-29 08:15:49 · 24m 13s | |
| CSGO-DMnDA-XzOO9-XcU6v-RUCjC-ox6iL | 15/18/7 | 82.4 | 1.01 | 2026-06-27 09:55:48 · 38m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.