Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nCRuC-tDkeH-CLSpn-pysAB-KeiGH | 33/17/4 | 105.0 | 1.62 | 2026-07-03 20:59:17 · 60m 13s | |
| CSGO-v3RRu-oNMbB-jQB3d-XE4KV-3ZPmH | 18/11/1 | 93.7 | 1.33 | 2026-07-02 08:02:26 · 30m 27s | |
| CSGO-x6t6W-KJUCF-B6LY8-F6CVc-ckKoD | 5/15/4 | 52.3 | 0.25 | 2026-07-01 06:46:01 · 30m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.