Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-d5rhO-2XTFL-qu2rs-jBFSX-4ZVaK | 19/13/9 | 119.7 | 1.65 | 2026-07-05 18:00:08 · 30m 23s | |
| CSGO-VUJDw-G4zyh-OOVPM-kYiUd-ztZpG | 15/17/10 | 93.1 | 1.15 | 2026-07-03 22:02:48 · 34m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.