Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zYUWL-wccF9-SAWEA-rPotB-BAGyB | 16/17/7 | 80.8 | 1.18 | 2026-07-02 21:04:00 · 32m 14s | |
| CSGO-uHdG8-e3qbQ-6Qx84-L8z4M-dcf8E | 15/14/6 | 91.7 | 1.28 | 2026-07-01 22:16:33 · 31m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.