Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Lrc3c-KeXmH-RJQk3-4PsFT-MadFO | 6/19/3 | 30.7 | 0.28 | 2026-06-27 22:33:14 · 33m 22s | |
| CSGO-ViJN9-AvYwm-88EMk-85kBp-iCi5P | 9/20/4 | 40.7 | 0.48 | 2026-06-25 23:28:28 · 39m 41s | |
| CSGO-yG8a3-RvhQq-5L34v-3656O-2aUeL | 7/15/7 | 35.1 | 0.60 | 2026-06-25 22:54:38 · 30m 45s | |
| CSGO-8FsxS-T93NF-ZH6OT-3X2Vu-NMOtQ | 9/13/3 | 48.3 | 0.74 | 2026-06-14 22:54:18 · 27m 31s | |
| CSGO-7HcMb-JPLhr-dsU88-2DMaK-wHZkF | 13/14/3 | 68.1 | 0.95 | 2026-06-07 19:52:52 · 27m 51s | |
| CSGO-peJWp-YAiqf-QapQh-mTVyU-v7NQC | 8/16/5 | 69.3 | 0.67 | 2026-06-07 19:20:21 · 24m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.