Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iBxsM-YUL86-kDzbm-5PLXD-YJxsP | 16/16/2 | 59.3 | 0.93 | 2026-07-01 21:21:36 · 37m 27s | |
| CSGO-AZhZh-2C6zR-7vDLw-zaEvh-D5fGH | 18/14/5 | 77.1 | 1.29 | 2026-06-26 23:49:51 · 35m 36s | |
| CSGO-TFd7V-tGmHS-TP2JQ-CHU7R-TbCRE | 12/12/3 | 70.4 | 1.09 | 2026-06-23 14:05:53 | |
| CSGO-LkQ3p-UxrrD-ivvtP-G8vSN-i84VH | 15/17/4 | 67.5 | 1.00 | 2026-06-22 21:09:43 · 41m 1s | |
| CSGO-GvNQ6-YaexN-8ECJa-HCqpW-aQ4qB | 12/14/7 | 79.7 | 1.04 | 2026-06-19 17:56:40 · 29m 56s | |
| CSGO-C5dqD-JdimW-ZPVoY-BFQ4U-EmG4C | 11/18/5 | 70.0 | 0.72 | 2026-06-17 22:09:12 · 40m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.