Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ScNFi-T3oZF-M5TQE-3tNUK-LdcNE | 23/7/5 | 119.3 | 2.06 | 2026-07-06 19:28:35 · 30m 24s | |
| CSGO-Do5fh-OYbCP-45hZN-TsjUR-e7PVP | 8/14/2 | 61.2 | 0.65 | 2026-07-05 17:35:05 · 25m 12s | |
| CSGO-V4hFG-d2MiV-GzWNM-kk8Cs-kstyM | 14/15/1 | 60.7 | 1.04 | 2026-07-02 19:36:49 · 41m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.