Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tGtkv-VcKE7-wuOan-kQZ9j-ZDxHL | 24/17/6 | 115.0 | 1.52 | 2026-06-29 11:12:20 · 34m 19s | |
| CSGO-kf77P-BLwfX-T8Hpv-QfEwT-ym7SA | 2/8/0 | 19.8 | 0.01 | 2026-06-20 15:05:19 · 12m 10s | |
| CSGO-J5icW-F5eeU-uhxcz-fDysX-XZrKG | 24/15/4 | 108.1 | 1.54 | 2026-06-13 21:23:16 · 36m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.