Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-meK9q-i6wQC-DEN9d-rvHbN-x7D7K | 29/10/5 | 145.8 | 2.25 | 2026-07-09 18:55:18 · 28m 21s | |
| CSGO-mSXUT-acJZ5-VH4DO-wosRO-qmdBN | 24/17/4 | 96.1 | 1.36 | 2026-07-03 02:38:50 · 43m 1s | |
| CSGO-cEKx2-niksG-DwJRk-Xn22W-RQCmQ | 20/10/5 | 104.3 | 1.55 | 2026-06-25 18:59:29 · 27m 43s | |
| CSGO-Wm9HG-OL2AS-2VMHb-MUJe7-PeS8N | 16/14/4 | 72.5 | 1.11 | 2026-06-05 19:30:53 · 32m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.