Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-P5xnj-PoARu-YLMDF-CLuon-uE26A | 17/9/6 | 107.0 | 1.70 | 2026-07-03 18:38:17 · 27m 17s | |
| CSGO-tX8Yf-Tu7uE-LiZZk-qH5M2-wVC7K | 11/17/6 | 61.6 | 0.76 | 2026-07-02 17:54:23 · 43m 45s | |
| CSGO-FDu3z-q7jmy-FFemx-Zx7cS-EG6KQ | 17/14/4 | 81.9 | 1.25 | 2026-06-21 19:01:54 · 29m 31s | |
| CSGO-rxu7B-fuPL9-EesYd-r2p2F-hxfvN | 7/15/3 | 46.4 | 0.60 | 2026-06-20 15:22:15 · 35m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.