Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vHp7Y-pAQvx-NzxdR-encKh-c49oF | 12/14/2 | 73.0 | 0.91 | 2026-07-04 13:52:22 · 27m 48s | |
| CSGO-k55Ry-my45s-QJaXh-FGhHi-2NKDR | 7/15/6 | 47.7 | 0.73 | 2026-07-03 00:14:52 · 38m 23s | |
| CSGO-DsSAL-mAxQD-fxvEL-dLqkH-qJNfN | 12/14/4 | 62.7 | 0.94 | 2026-07-02 19:47:47 · 31m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.