Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OwDyH-rNAO3-6TpfQ-Pi5qD-oncFO | 13/16/3 | 58.0 | 0.89 | 2026-07-03 09:09:24 · 36m 8s | |
| CSGO-dczB5-SZDBA-QKNks-BrCkf-REDVF | 28/10/6 | 144.7 | 2.23 | 2026-07-03 06:39:24 · 31m 11s | |
| CSGO-OffkD-WcGzm-FT4wV-KTxCM-AJQRO | 9/10/1 | 51.8 | 0.86 | 2026-07-01 15:15:19 · 26m 17s | |
| CSGO-SjRpJ-TkGq4-aCWi5-ytDDE-CyEOP | 16/16/2 | 78.9 | 1.17 | 2026-06-28 17:02:19 · 28m 25s | |
| CSGO-oyLvu-HwJdB-N8OnB-CTpQu-UfwoO | 23/14/4 | 102.3 | 1.57 | 2026-06-24 22:24:04 · 38m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.