Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CxNOi-4xbSX-oJmfa-ED6Dn-a3acP | 24/17/5 | 108.2 | 1.43 | 2026-07-03 16:26:40 · 42m 2s | |
| CSGO-tNTnH-L4WP4-iP4KO-WYnVq-4DmsF | 18/9/3 | 100.7 | 1.71 | 2026-07-03 16:01:53 · 21m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.