Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hi3GR-iPUwH-WJfH4-bQqYk-iP5mA | 25/8/4 | 128.3 | 2.11 | 2026-07-06 17:00:17 · 26m 12s | |
| CSGO-WjZPO-VPkbR-UmKJP-ZcotY-5ueiK | 15/12/4 | 92.5 | 1.33 | 2026-07-04 22:15:33 · 33m 49s | |
| CSGO-oRTPG-BdG3d-Bnrk5-Q5iUp-rWOpP | 15/18/5 | 71.6 | 0.97 | 2026-07-04 20:09:58 · 36m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.