Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tPKGW-kBJLu-QqCFT-tNNph-WtTGQ | 17/12/8 | 100.5 | 1.54 | 2026-07-11 04:33:27 · 27m 17s | |
| CSGO-CBpoM-VERhN-cp5JY-Oav6r-iWRKF | 12/18/4 | 72.4 | 0.82 | 2026-07-06 04:37:44 · 39m 0s | |
| CSGO-7nWxa-JHifm-6Zm2V-hvsRV-rG64E | 13/21/12 | 66.8 | 0.85 | 2026-07-04 18:44:55 · 42m 31s | |
| CSGO-6ujez-FUyDf-KPL7W-fOVOS-WawDK | 8/18/7 | 67.4 | 0.67 | 2026-07-04 02:44:24 · 33m 50s | |
| CSGO-L7Gor-2YRU3-cnCFO-wJU6R-awkMC | 14/13/9 | 78.3 | 1.23 | 2026-07-04 02:06:51 · 33m 36s | |
| CSGO-cjWYf-UOvCW-zoE92-DizWy-8pVoN | 17/12/7 | 98.8 | 1.47 | 2026-06-28 04:53:10 · 28m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.