Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-o5PJT-au875-Y4D2d-5cYkW-J6BxH | 23/18/0 | 95.7 | 1.35 | 2026-07-05 09:55:52 · 31m 56s | |
| CSGO-nE8Tu-EiOeR-eTM87-AOX8K-iTyTC | 23/19/5 | 113.4 | 1.31 | 2026-06-10 15:01:21 · 36m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.