Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9Nkxo-Nwnsc-pLvyn-3NHQ9-xU7CH | 8/18/2 | 49.4 | 0.46 | 2026-06-26 22:40:45 Β· 31m 51s | |
| CSGO-sdZsr-GG2cE-dcWKF-jUHVr-F4hCG | 19/17/8 | 103.9 | 1.23 | 2026-06-25 14:59:23 Β· 34m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.