Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BbeGu-fXxfu-f2kzD-k69ru-UNv5G | 16/18/3 | 97.3 | 1.07 | 2026-06-30 11:24:53 · 32m 20s | |
| CSGO-ySPTx-Qk6dW-LdbHd-Bf3zZ-NGXbD | 18/11/4 | 107.5 | 1.76 | 2026-06-28 18:19:13 · 23m 19s | |
| CSGO-GD6AZ-roCwU-Gv5UX-bNGrj-uXNtQ | 17/19/6 | 75.5 | 1.13 | 2026-06-27 19:53:59 · 40m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.