Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uWVM5-iWCvP-7qrxH-xzuDp-qWHzN | 5/11/9 | 55.2 | 0.73 | 2026-07-03 20:46:28 · 23m 12s | |
| CSGO-Dd2jV-tn4Js-TcL64-nnEW6-Mzi5P | 20/18/5 | 78.6 | 1.20 | 2026-06-28 22:03:49 · 41m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.