Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zT5Aa-Pbqie-kb96a-3whuF-CoRqJ | 15/14/2 | 63.8 | 1.02 | 2026-06-28 16:33:10 · 36m 44s | |
| CSGO-m9dVB-2hjsb-2esxM-TNnEN-PxXHK | 5/16/4 | 47.9 | 0.34 | 2026-06-26 19:24:29 · 27m 9s | |
| CSGO-EzvVB-mYyJZ-jP9zX-teEO9-pycuB | 11/9/8 | 72.9 | 1.12 | 2026-06-26 18:45:46 · 36m 2s | |
| CSGO-jcXaZ-sfzHh-QvjjR-2fYrf-tDDmQ | 19/23/3 | 67.0 | 0.89 | 2026-06-26 16:53:46 · 50m 7s | |
| CSGO-Q9dOd-icpWp-wQPKf-fJDmw-BfhLJ | 17/14/2 | 74.4 | 1.15 | 2026-06-26 16:19:52 · 30m 24s | |
| CSGO-UbNDn-Zrdn7-nU5AV-FZSkJ-cwa3K | 20/23/7 | 76.1 | 1.08 | 2026-06-26 14:26:10 · 46m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.